Wash Wash Operations

  • Client

  • Role

  • Lead Game Designer

  • Type

  • Video Game

Workforce.exe is a visual essay commissioned by Parallax Union, a design publication exploring future labor, automation, and workplace identity. The editorial brief centered on speculative workspaces—what happens when productivity, surveillance, and aesthetics collapse into one interface. Our challenge was to translate these abstract ideas into a set of images that felt raw, synthetic, and slightly off-kilter.


  • 4 Keys

  • Ink it!

  • Salto

Back to projects

Wash Wash Operations

  • Client

  • Role

  • Lead Game Designer

  • Type

  • Video Game

Workforce.exe is a visual essay commissioned by Parallax Union, a design publication exploring future labor, automation, and workplace identity. The editorial brief centered on speculative workspaces—what happens when productivity, surveillance, and aesthetics collapse into one interface. Our challenge was to translate these abstract ideas into a set of images that felt raw, synthetic, and slightly off-kilter.


  • 4 Keys

  • Ink it!

  • Salto

Back to projects

Wash Wash Operations

  • Client

  • Role

  • Lead Game Designer

  • Type

  • Video Game

Workforce.exe is a visual essay commissioned by Parallax Union, a design publication exploring future labor, automation, and workplace identity. The editorial brief centered on speculative workspaces—what happens when productivity, surveillance, and aesthetics collapse into one interface. Our challenge was to translate these abstract ideas into a set of images that felt raw, synthetic, and slightly off-kilter.


  • 4 Keys

  • Ink it!

  • Salto