Client
Role
Lead Game Designer
Type
Video Game
Workforce.exe is a visual essay commissioned by Parallax Union, a design publication exploring future labor, automation, and workplace identity. The editorial brief centered on speculative workspaces—what happens when productivity, surveillance, and aesthetics collapse into one interface. Our challenge was to translate these abstract ideas into a set of images that felt raw, synthetic, and slightly off-kilter.

4 Keys
Ink it!
Salto
